Production Update 135: Full Steam Ahead

Everything is returning to normal. No more vacations or long road trips to distant cons to inform attendees about the history of CGI in anime. Instead, I attended a “mini-con” in my old hometown of Watertown. I gave my presentation on CGI in anime and held down an artist table as well. I tried something new, which I actually learned from a friend at AnimeFargo last year, using a second monitor so other attendees could watch me work and see how Cosmic Rage is made and see what programs I use.

It was amazing to see such a great turnout for Akuacon, especially when I would have never thought that would have happened when I was a student there. It’s pretty awesome to see the progression of the anime community in a decade. I look forward to being a part of more to come.

On the production side of things, it has been a full steam ahead kind of week. I was able to get some good nights of work in and was really productive over the con as well.

In case you forgot, the current scene I am working on is composed of 9 shots (debating about cutting one). I was able to get all of the backgrounds done. This means they aren’t roughed out, I have final renders done and in After Effects for me to work with. There will be no time wasted in waiting for image sequences to finish rendering.

I was also able to start adding in the crowds to these backgrounds as well. I would estimate I am about half done with building the crowds, something I aim to finish up for next weeks update. Along with that, I did discover I missed a piece of artwork, so I need to ink that piece and also get the coloring and shading completed as well.

I do need to spend a bit of time over the holiday in the garden, since we are trying to get the weeds a little more under control since I spent so much of June traveling. July should be a less hectic and also with less miles. I also need to get another piece of production art up soon as well! Stay tuned!