Production Update 172: Finals Week

I took the most of the week off from doing much work. I have finals the first couple days of the week so it was needed to get some rest in before hand and to just unwind overall. It’s been a super busy year so far with school, wrapping up Cosmic Rage and more. This week I got to experience the wedding of one of my closest friends and I also got outdoors for the first hike of the year considering how busy I was and also the rainy and cold weather we have been having lately. I am excited to get a chance to catch up with everyone now that school is wrapping up.

But enough about that. Let’s dive into what we have going on next week! There are two items I am going to be kicking off next week. The first thing, storyboards for episode 2. The second episode is planned out, but they need to be fleshed out a touch more. I will get the current boards posted up on the Patreon page this week for supporters to check out. The dialogue scenes need to be expanded a bit.

The second item is finishing up the e-book of Episode 1. The e-book is fleshed out, I need to design a few pages yet and the cover. The plan is to have this wrapped up by the end of May, but I will keep everyone posted.

Looking forward to getting back into things this week!

Production Update 144: Scene Wrapped Up Again

I wrapped up the shot I was working on this week! Here is a piece of production art below!

22_Zeth_Leaping_DodgeReally been hitting a groove lately on these scenes, I feel like I have a solid process going. Recently I have been doing test background renders and creating an animatic for the scene. After that I set up beauty renders for the backgrounds. Followed by adding in the crowds and completing the final animation and compositing. I really do need to start doing behind-the-scenes videos on these. I really will try to do this!

Anyways, this scene will get sent along for audio production this week. Outside of finishing up this scene, I worked on a bit of freelance work again and also wrapped up my first week back in school.

So whats on the agenda for this week? Well, I would like to get to recording some behind the scenes content and get it put in Youtube. I think the first batch of content will be a series of videos on how a shot takes form from concept to final. Just give me a little time get things situated with the new laptop and recording.

I will also be working on the next scene! The next scene has 4 shots in it. The following scene after that is just a single shot so I will probably lump the 2 together and work to get everything prepped this week so I can work on animation next week.

Remaining Flexible in Production

I thought I would actually be writing more posts about this kind of subject, but to be honest production has been going pretty smooth. However, I ran into one of my first small changes I needed to make which is what I want to discuss.

As you may know, I complete all of the backgrounds in Cosmic Rage in a 3D animation program called Cinema 4D or C4D. Some of these renders can be slightly time consuming and others go by pretty quick. Lots of things go into effect when setting up these renders and also many things contribute to how long these renders take.

The current shot I am working on involves a 3D city view with a nice camera move to travel up close to a set of doors since the shot is setting up where the scene takes place. I spent some time this week putting together some test renders to get some of the texturing and lighting right.

During these tests, it isn’t uncommon to knock the settings down to get faster results. Once I was happy with the camera move I set up the final render. The final render time estimation was simply too long to wait, so I needed to lower the settings. I spent most of today letting my computer render while I was at work, but when I got home I felt that the quality of the render wasn’t good enough to keep the computer rendering to finish it. The reason for this is an effect called aliasing, which makes the image kinda flicker in areas and most noticeably in areas of high contrast. Given the grungy nature of the scene, it simply wasn’t acceptable.

As a way to compromise on quality and movement, I rendered out a larger image and will have to do a scale instead of having a camera move. This way I can get moving onto the next shot and not have to worry about the shot looking bad. Can’t wait to share more next week!

Production Update 22

Another Monday, another production update to the Cosmic Rage project. First off, with the trailer, I have fleshed out a rough draft of a section and I am working on rendering. Some of the scenes require extra render time because of anti-aliasing. If I increase the anti-aliasing, I will get smoother areas in shadows and reflections. If anti-aliasing isn’t adjusted then in areas (in this case shadows and reflections) they will appear noisy. It appears as if there are pixels fighting for the same area, thats what gives it the appearance of noise. It’s highly distracting so the extra render time is worth it in this case. In this section of the trailer I have 3 shots, one is done rendering, one more should finish today and I have one more to complete that section. The shots do still need to be composited but I will have the 3D renders done and I can start towards more shots in the trailer.

I also started the process of inking the final scene for episode 1. I track every shot, every scene with a numbered system broken down by scene, page of the storyboard and shot. Since this is a scene I will keep you posted about updates using the page number. The scene I am working on consists of 7 pages of storyboards. Currently, I am in the process of the shots on page 3. So I am about a third to a half done with inking the final scene of episode 1. I am aiming to have it done by the end of the year, but I am not sure if that is possible with the holidays and some traveling, but I should get close 🙂

On Thursday I will be writing about another recent viewing, this one will be on Inu Yasha the Final Act.